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Terms & Definitions Thursday, July 02, 2009
Alphabet Soup

AARA – American Amateur Racquetball Association (renamed USRA)

AmPRO – American Professional Racquetball Organization (instructors)

ASR – alt.sport.racquetball (newsgroup)

IPRO – International Professional Racquetball Organization (instructors)

IRA – International Racquetball Association (renamed AARA)

IRF – International Racquetball Federation

IRT – International Racquetball Tour (men’s pro tour)

Legends – Senior Tour

LPRA – Ladies Professional Racquetball Association

RCMS – Racquetball Content Management System
RMC –  Racquetball Manufacturers Council

TMS – Tournament Management System

USRA – U.S. Racquetball Association (renamed USAR)

USARU.S.A. Racquetball

WIRT – Women’s International Racquetball Tour (renamed LPRA)

WPRA – Women’s Professional Racquetball Association (renamed WIRT)
WOR – World Outdoor Racquetball

Racquetball Definitions

Terms A-D

A

  • Ace – Any un-returnable serve that gains a point for the server.
  • Alley – The lane along both side walls; down-the-line shots are placed in these areas.
  • Appeal – The rules procedure used in tournament play which allows a player to "appeal" to line judges to overrule a referee's call.
  • Around-the-wall shot – A dizzying shot that spins from a side wall, to front wall, and then the other side wall, before touching the floor.
  • Avoidable – A hinder in which interference or screen of a ball does not permit the opponent any chance to make a shot; results in a loss of rally (point or side-out).
     

B

  • Backhand – A fundamental stroke hit across the body, which begins on the side opposite the racquet hand. A right hander's backhand stroke is from the left to right across the body, ending in an open stance.
  • Back wall – The rear wall.
  • Bottom board – The lowest target point for rollouts, on the front wall.
  • Bye – An automatic advance, usually assigned to a top-seeded player in the first round, allowing that player to move into the next round without playing a match. 
     

C

  • Ceiling shot – A defensive shot that hits the ceiling, the front wall, then lands deep in the back court.
  • Center court – The area directly behind the short line in mid-court; position in this area gives the player a strategic advantage.
  • Cross-court pass – A shot from one side of the court to the other, which passes the opponent.
  • Cut-throat – A game variation played by three players. The server plays against the other two players, with each player serving in turn. 
     

D

  • Dead ball – A ball which is out of play; the rally has ended.
  • Defensive shot – Any shot that attempts to maneuver an opponent out of the center court position to sustain a rally; i.e. ceiling, around-the-wall, and "Z" shots.
  • Donut – A game lost with no points scored (15-0); the loser was given a "donut" or zero.
  • Doubles – A game variation with four players, in teams of two which oppose each other.
  • Down-the-line – A straight-in shot hit near a side wall that contacts the front wall directly and rebounds back along the same side wall.
  • Draw – The seeding and positioning of players in a tournament; also the printed drawsheet or bracket used to indicate round winners through the final.
  • Drive – A powerfully hit ball.
  • Drive serve – A powerfully-hit, low serve.
  • Drive service zone – A restricted area in the service zone, between a side wall and the three-foot line.

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